Started with a pencil.
Still haven't stopped.
I’ve been drawing and making things since I was seven.
Those sketches now become interfaces people depend on when it matters, such as a control system for installers to operate a robot in a crawl space, or a compliance workflow that has to survive an audit.
Working alongside engineers, installers and commercial teams changed how I make design decisions. Beyond pure usability, design impacts how the service surrounding it is delivered and scaled, whether a person will trust your product.
So I test as early and often as possible, before committing engineering time. I write the hypothesis and the success criteria first, prototype in Figma and in code, and instrument what I test so I can provide evidence on whether it works.
I work across disciplines that usually sit with separate people, which enables small teams to move fast without losing rigour.
Whatever the project, sketching is my go-to for early thinking. It helps me visualise ideas quickly and communicate them clearly, giving stakeholders something loose to respond to before anyone gets attached to high-fidelity designs. I also use illustration to reflect on the quieter truths of working in product and software development.







A small selection of my digital and canvas pieces, focused on people and character. I enjoy exploring mood abd expression in different formats, from stylised drawing to realistic portraiture.






Outside of work, I'm currently building side projects and am always happy to discuss or get involved in problem-solving challenges. Have something in mind? Get in touch.
Email me